Phase 1
Event Command Center
One active-event cockpit for tournament directors to see what needs attention now.
- unpaid or unchecked-in players
- matches ready but not assigned
- idle boards
- active announcements
- recent operational activity
ThrowDown is growing from bracket software into a full event operations platform: command center, player profiles, match calling, white-label sites, and automation.
Phase 1
One active-event cockpit for tournament directors to see what needs attention now.
Phase 2
Catch registration problems before they become event-day problems.
Phase 3
Call the right match to the right board with clear operator override.
Phase 4
Let players claim their identity, manage match alerts, and see their private player home.
Phase 5
Make white-label org sites configurable without touching code.
Phase 6
Move health checks from passive pages to proactive alerts.
Phase 7
Centralize permissions so roles stay predictable as the app grows.
Phase 8
Make score corrections traceable when money, standings, or pride are on the line.
Phase 9
Turn the API into a product for websites, integrations, and automation.
Phase 10
Harden how accounts are created, authenticated, and protected.
Phase 11
Add coverage around the flows that carry operational and money risk.
The roadmap is shaped by real league nights. If a feature would make your event easier to run, say the word.
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